The war against dragons intensifies. Will Kendra and Seth find the help they desperately need from the Giant Queen? This fourth book in a five-book series leaves the underwater dragon preserve of Crescent Lagoon for a gladiator-style arena at Titan Valley--the magical realm of towering giants and enslaved dragons. Our two young heroes have never felt so small or faced a challenge so . . . giant!
The dragons that have been kept in sanctuaries want their freedom—and their revenge—and the world’s only hope is the reformation of the ancient order of Dragonwatch in this New York Times bestselling first novel of a new sequel series to Fablehaven from author Brandon Mull. In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power. No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help. As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities. How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?
Kendra and Seth race to claim a talisman that could help them in their quest to protect the world from total dragon domination in this second novel of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. War has come to the dragon sanctuaries of the world, and the danger is most intense at Wyrmroost. After a humiliating defeat at the hands of Kendra and Seth, Celebrant, King of Dragons, prepares to unleash his fury and take control of his native preserve. Armed with information from a new ally—Ronodin, the dark unicorn—Celebrant seeks a legendary talisman—the dominion stone. However, the powerful stone is protected by a cursed castle. Upon entering the castle fortress, an unyielding power strips all magical beings of their power and forces Celebrant to take his human avatar form. Kendra and Seth must enter the cursed castle as well. The race is on. Will the two young caretakers rally enough support from the creatures of Wyrmroost against the greatest threat the magical community has faced in ages? Can they foil Celebrant’s plan and beat him to the mighty dominion stone? Or will all hope be shattered by the wrath of the Dragon King?
Kendra races to find the information she needs to save Seth in this third novel of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. Cursed by the Key of Forgetting, Seth has lost all memory of his past—his relationships, his experiences, and who he really is. Lost and vulnerable, he’s the perfect target for the dark unicorn Ronodin, who takes him to the Phantom Isle, the secret gateway to the Under Realm. With Seth not himself, he makes the perfect tool for Ronodin’s own dark ends. Kendra is frantic to find her missing brother, but the quest will take her and her companions, including Warren, Tanu, and Vanessa, far from Wyrmroost to Crescent Lagoon—a recently fallen dragon sanctuary made up of many islands and underwater domains. Its caretaker has regained a foothold on one of the islands. If Kendra and her friends can save that sanctuary, they might uncover the answers they need to rescue Seth. With each sanctuary the dragons overthrow, Celebrant, the Dragon King, comes closer to the dawn of a new Age of Dragons. With the forces of darkness on the march, can Kendra and her allies gather enough power to win the epic dragon war?
A stunning new historical novel from New York Times bestselling author Elizabeth Wein, featuring a beloved character from the award-winning Code Name Verity; for fans of The Guernsey Literary and Potato Peel Society. A German soldier risks his life to drop off the sought-after Enigma Machine to British Intelligence, hiding it in a pub in a small town in northeast Scotland, and unwittingly bringing together four very different people who decide to keep it to themselves. Louisa Adair, a young teen girl hired to look after the pub owner's elderly, German-born aunt, Jane Warner, finds it but doesn't report it. Flight-Lieutenant Jamie Beaufort-Stuart intercepts a signal but can't figure it out. Ellen McEwen, volunteer at the local airfield, acts as the go-between and messenger, after Louisa involves Jane in translating. The planes under Jamie's command seem charmed, as Jamie knows where exactly to go, while other squadrons suffer, and the four are loathe to give up the machine, even after Elisabeth Lind from British Intelligence arrives, even after the Germans start bombing the tiny town . . .
The Stories and the Games: Alekhine – Euwe – Botvinnik – Smyslov – Tal - Petrosian – Spassky – Fischer - Karpov – Kasparov For many years Jan Timman was one of the best chess players in the world. He combined his brilliant successes on the board with a passion for writing and meticulously analysing his own games and those of his rivals. Three times he was a World Championship Candidate and in 1993 he played in the final of the FIDE World Championship. In this fascinating book, Jan Timman portrays ten World Chess Champions that played an important role in his life and career. Alexander Alekhine (1892-1946) he never met, but the story of how in Lisbon he bought one of the last chess sets belonging to the fourth World Champion is one of many highlights in this book. Timman has a keen eye for detail and a fabulous memory, and he visibly enjoys sharing his insider views, including many revelations about the great champions. Timman’s Titans not only presents a personal view of these chess giants, but is also an evocation of countless fascinating episodes in chess history. Each portrait is completed by a rich selection of illustrative games, annotated in the author’s trademark lucid style. Always to the point, sharp and with crystal-clear explanations, Timman shows the highs and lows from the games of the champions, including the most memorable games he himself played against them.
For centuries mystical creatures of all description were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken -- Seth is a bit too curious and reckless for his own good -- powerful forces of evil are unleashed, and Kendra and her brother face the greatest challenge of their lives. To save their family, Fablehaven, and perhaps even the world, Kendra and Seth must find the courage to do what they fear most.
When fifth-graders Nate, Summer, Trevor, and Pigeon meet the new candy store owner Mrs. White, she gives them magical candy that endows them with super powers, but soon they find that along with these benefits are dangerous consequences.
When Kendra discovers that the key to a vault that holds one of the hidden artifacts is in the dragon sanctuary of Wyrmroost, the Knights of the Dawn prepare to enter the extremely dangerous sanctuary in order to get the key.